Who are you voting for? (telegra.ph)
Original Post by AuradioHiro on Minecraft subreddit....
![](https://kbin.cafe/media/cache/resolve/entry_thumb/90/0f/900fd58ae8459b5f0dcdcccd5befbf0c3973b492108c2bcf9d53a39469b55add.jpg)
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Original Post by AuradioHiro on Minecraft subreddit....
thought this looked cool....
cross-posted from: sopuli.xyz/post/1249481...
https://lemmy.world/pictrs/image/1d672be0-7677-4af0-9ba9-c501e406da67.png...
it’s kind of embarrassing how slow it gets even on decent hardware tbh
So I’ve figured out, thanks to the Vertical Slabs mod, how to finally interpret grid-based dungeon layouts into Minecraft pretty faithfully. I decided to therefore build an interpretation of this monster, The World’s Largest Dungeon by AEG....
I believe the two portals in the overworld have to be under 128 blocks apart total and also should be at least 8 blocks apart horizontally. I just used some simple 3D coodinate math and built the one in the nether at the midpoint....
https://lemmy.world/pictrs/image/a892828a-6130-490d-97fb-6613f2346e12.png
The shader is rethinking voxels....
Trying to give builds little world building details with custom models.
Screenshot taken from the SevTech: Ages modpack, the font is from the Smooth Font mod
Pictured: my spawn base...
Trap: Chest in the bottom of a pool covered in magma blocks for the whirlpool effect. The chest is unreachable from the dry floor, and the pool past this deeper pit has flowing water to shove you down if you forget to crouch. There’s a space where you can swim up. I’ve largely kept the map loot free because I plan to upload...
Made this over the course of a few years (I lose motivation). Wanted to share it here. :)
Shader is Rethinking Voxels
Shader is Rethinking Voxels
Original didn’t upload, I think my pictrs database is toast.
For those that haven’t heard of the Far Lands they are explained on the Minecraft-Archive Wiki as...
Shader is Rethinking Voxels