Wine-GE-Proton8-25-LoL Released

THIS BUILD IS ONLY FOR LEAGUE OF LEGENDS FROM RIOT GAMES.


<span style="color:#323232;">proton-wine updated to bleeding edge used in GE 8-25 builds
</span><span style="color:#323232;">League of Legends patches rebased onto proton-wine
</span><span style="color:#323232;">Patch 13.22/23 fix from moonshadow applied (thank you!!!)
</span><span style="color:#323232;">Backport of upstream patch required for LoL (thanks MarshNello for bisecting this!) https://gitlab.winehq.org/wine/wine/-/commit/ea640f6cece7660ffc853b7d574fbe52af34901a
</span><span style="color:#323232;">Rebase of ntdll-WRITECOPY patches from staging added on top of proton (needed for LoL)
</span><span style="color:#323232;">All current Wine-GE patches from main Wine-GE build are included.
</span>

For any other current wine builders – as far as we’ve found LoL needs the LoL patches from this build alongside ntdll-WRITECOPY from staging to work on vanilla. If building 8.15 or older it also requires this commit to be backported: …winehq.org/…/ea640f6cece7660ffc853b7d574fbe52af3…

It’s not recommended to use anything older than 8.0 because pre-8.0 builds break the JP and KR region clients.

LazySoviet,

I know this probably isn’t the proper space to ask this question but I’ve searched for so long and found nothing…am I the only one with an indredibly slow client? It can neither be performance nor my connection because in game everything runs smooth, it’s even the most basic stuff that doesn’t require any interaction with the servers like typing a champ name in select, talking about like half a second to multiple delay on EVERYTHING

demonsword,
@demonsword@lemmy.world avatar

Last I played (almost a year ago) this was also happening to me, I thought at the time that maybe I was just using a computer too underpowered to play it well

dadarobot,
@dadarobot@lemmy.sdf.org avatar

Lol

Grass,

Lol

SailorMoss,

💕Lol 💕

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