ICastFist, (edited )
@ICastFist@programming.dev avatar

sigh So, I fixed it…

Turns out the problem was in the player node structure. The pausemenu is a child of a Container. The problem was that said container had a size of 40x40, as shown on the pic below. Simply reducing it to 1x1 or 0x0 fixed the issue.

https://programming.dev/pictrs/image/8798ccfa-1ed2-4772-a1c5-a83a4e93a1ab.png

EDIT: There was also another container, the “gameover” just below the pausemenu, that also had a square size around that same area. So, TLDR: check for any “empty” containers if you get a similar problem.

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