poVoq,
@poVoq@slrpnk.net avatar

Godot 3.x and 4.x are major release versions that break API compatibility. It is very unlikely that you are developing a game for both versions the same time, so no need for a tool to switch easily between them.

I am not talking about general stability, but API stability. Normally you want a game project to work with any version of the Godot 4.x release cycle.

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