Dev snapshot: Godot 4.2 dev 2
The TileMap rework sound exciting. I hope this means they can improve how terrains function and make them more user-friendly, they’re kind of a pain right now.
![](https://kbin.cafe/media/cache/resolve/entry_thumb/0a/13/0a13ad56264386a2c8c692c1d377fc3bcc56f30836353cd5fc172b891830c2f7.webp)
The TileMap rework sound exciting. I hope this means they can improve how terrains function and make them more user-friendly, they’re kind of a pain right now.
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