bram, 9 months ago @Ferk we’re using Rust with GDNative the reason not being performance, but language features (Rust makes it easy to have good safety guarantees) C# is overall more performant than GDScript, but it is rare that you get to use that performance in a way that it makes a measurable difference i always just tell people to work with what they know well and what makes them feel comfortable, thats the most important great part about godot: you can run these languages side by side ✨
@Ferk we’re using Rust with GDNative
the reason not being performance, but language features (Rust makes it easy to have good safety guarantees)
C# is overall more performant than GDScript, but it is rare that you get to use that performance in a way that it makes a measurable difference
i always just tell people to work with what they know well and what makes them feel comfortable, thats the most important
great part about godot: you can run these languages side by side ✨