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Post originally by Majestic_Mission1682 titled...
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Post originally by Majestic_Mission1682 titled...
Yay for 2D HDR! Shame it isn’t for the compatibility renderer, though.
The TileMap rework sound exciting. I hope this means they can improve how terrains function and make them more user-friendly, they’re kind of a pain right now.
It’s finally here! The wait for Godot 4.2 begins…