World terrain generation using shaders in Godot 3.4 (pixelfed.social)
Shamelessly cross-posted from lemmy.world/post/390718 since I was looking for a procedural generation community and didn’t find one!...
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This magazine is from a federated server and may be incomplete. Browse more on the original instance.
Shamelessly cross-posted from lemmy.world/post/390718 since I was looking for a procedural generation community and didn’t find one!...
Short video where he goes over a couple important things...
I like most things I see about Godot, and I’m going to try making some games with it....
I’m using SDFGI and TAA for this scene, the one strange thing I’ve noticed is that rough metallic surfaces like that sphere can look odd, most of it is rough but there are some sharp lines, not realistic behavior for a surface like that. You can see the reflection of the sun is blurred, most of the scene is blurred, but you...
A game jam for the fediverse community from July 14th to July 23rd! Anyone is welcome to join and all of the main communication about the jam will be taking place within the fediverse...
Godot 4.1 Beta 2 has released, with the full 4.1 release coming early July.
This is a place where you can discuss and get support for the Godot game engine as well as post things relating to it!...