GodotOS Prototype Sneak Peek (www.youtube.com)
I’m making a fake operating system interface in Godot called GodotOS. Here’s a sneak peek!...
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I’m making a fake operating system interface in Godot called GodotOS. Here’s a sneak peek!...
Pretty nice FPS game in godot. This progress was made in 2 weeks
So for fun I made a water shader. The waves are done using sum-of-sines (or rather sum of sin^8), im using the depth texture for opacity based on water depth and the screen texture to fake refraction....
I was struggling with handling dialogue for a point-and-click game, has anyone tried Ink or other dialogue plugins? I tried both DialogueManager and Bonnie, and while Bonnie seemed nicer they both were kinda clunky.
Verses of Enchantment...
Hi everybody! I’m back with another video for the collection of tutorials on game development in Godot Engine. This time, we won’t be dealing with shaders or 3D models. Instead, I would like to focus on a possibly simpler but definitely no less important area in game development with the Godot Engine, and that is the user...
cross-posted from: infosec.pub/post/4337087...
Stylized 3D Test & Pho King My Life...
cross-posted from: programming.dev/post/4250703...
CBT Panic Emulator is a very short walking simulator about someone who experiences panic disorder....
Pretty nice tutorial by Lukky
Hi everyone! This is the second part of the tutorial on how to create a library of useful functions for shaders in Godot. If you haven’t seen the previous part, I highly recommend watching it first. The link is provided in the description of this video. In this part, we will add functions for rendering various types of simple...
Wrought Flesh...
Good morning! Or afternoon or evening, depending on where you are in the world. Did you know that Godot allows you to create libraries of functions for shaders that you can later link to your shading language script without the need to copy and paste their code every time? We’ll demonstrate this with a few simple examples, and...
Great video comparing the built-in Godot physics to the Godot-Box2D and Godot-Rapier2D extensions....