Deestan,

Creative allowance. Even if it makes the game “unbalanced”.

Just Cause 2 with the grappling hook you could attach one end to a statue and one to a truck.

Grand Theft Auto 3 was the first game where I realized I could complete an assassination by stealing a police car, use the swarm of police cars following me as a “net” to trap my target’s car so he couldn’t drive away, and then blowing up the pile of cars with a grenade.

Rimworld where I can create a settlement of nudist vampires trading beautiful wooden sculptures for slaves to feed on.

The Sims 3 of course.

From the Depths, Minecraft, Space Engineers, Valheim also to a large degree.

pcouy,

The last two Zelda games (especially totk) lets the player get really creative as well

Deestan,

Oooh yes. I have a switch, but didn’t pick up TotK yet. It looks amazing.

pcouy,

While it’s very similar to botw, it fixes a few things and introduces a lot of new fun mechanics. If you enjoyed botw, there is no way you don’t have fun with totk.

SanityFM,
@SanityFM@lemmy.world avatar

Double jumping. Something about double jumping just always feels really liberating. It’s such a strange concept as well, with no analogue in the real world.

ZephyrsAir,

Any good movement mechanics. Shoutout to grappling hooks!

catherine,

Titanfall|2 was so fucking amazing

Elbullazul,

wallrunning from titanfall 2, driving a mech like in titanfall 2, basically every mechanic from titanfall 2

Rats,

Titanfall 2 was so good, I miss it. A lot of it’s slick movement mechanics show up in some of those modern “movement shooters” like Ultrakill for example.

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