Hypx,
@Hypx@kbin.social avatar

Starfield heavily leans on procedural generation. It would be many times bigger if it didn't. BG3 has something like 170 hours of recorded dialogue. Cutting down means getting of features.

So no, there is no room for optimization here. These games are just going to be that big, period. People just need to accept that they will have to get giant SSDs in the future.

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