Nacktmull, (edited )

The answer to your question has been a subject of endless nerdy discussions for years. However I would answer it like this.

Rogue-like, loose definition: A defined genre of games, based on the classic game Rogue. Key features of such games are:

  • dungeon crawling
  • procedurally generated levels
  • perma death
  • turn-based gameplay
  • grid-based movement

Rogue-like, strict definition: A defined genre of games, based on the classic game Rogue. Key features of such games are:

  • dungeon crawling
  • procedurally generated levels
  • permadeath
  • turn-based gameplay
  • grid-based movement
  • non modal (every action should be available to the player regardless of where they are in the game)
  • complexity
  • resource management
  • hack and slash combat system
  • exploration of areas and items
  • typically such games are displayed in ASCII but it´s not a must

Roguelike, examples:

  • Hack
  • NetHack
  • Ancient Domains of Mystery
  • Moria
  • Angband
  • Tales of Maj’Eyal
  • Dungeon Crawl Stone Soup

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Rogue-lite, definition: Not a defined genre at all but just an umbrella term for games from any genre that share at least some of the following characteristics:

  • permadeath (a must have)
  • procedurally generated levels
  • metaprogression
  • short to medium length runs with victory conditions (a run can usually be finished in one sitting)

Roguelite, examples

  • FTL - Faster Than Light
  • Dead Cells
  • Nova Drift
  • Hades
  • Children of Morta
  • Nuclear Throne
  • Nova Drift
  • Enter the Gungeon
  • The Binding of Isaac
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