GenesisJones,

So I like roguelikes that have a sense of progression in them, it’s hard to play something over and over and the only satisfaction they give out is “you went farther then before, here’s some xo and coins”

It seems like it has base building and an organic sense of progression within a run, both make it appeal to me. But I’m just unsure of what I get out of putting 2 to 12 hours into a run and seeing it all be for naught when I die.

The tension and high stakes also appeal to me, fwiw. I’m not saying I shouldn’t care about what I do in the game, I just want there to be something in it for me at the end.

Is the macro gameplay loop more than just getting better at the game so you can survive longer?

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