echo64, 10 months ago Some of the visuals here are very, 2008. Just some of the techniques are very forward rendered without tangent maps so you use bump maps. I don’t really know how you do that in a modern engine.
Some of the visuals here are very, 2008. Just some of the techniques are very forward rendered without tangent maps so you use bump maps.
I don’t really know how you do that in a modern engine.