alkheemist,

Hyperrogue is not quite a top down hexagon world, it’s a top down heptagon world. The premise is that it is a roguelike set in a hyperbolic world, and different regions teach you different weird properties of a hyperbolic space. For example, the crossroads feature an infinite amount of parallel lines and yet there are still forks in the pathway.

Even though it’s foss, it is also for sale on steam if you want to support the dev

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