Annoying to see that the same ghettoization of AI art is going on here as was on Reddit - AI art is forbidden from the "art" community, and lumped in over with the "AI" community that also handles every other kind of AI stuff. At this point it should be pretty clear that whether something is "AI" or not is not as relevant a division as what kind of AI thing it is.
The links use the Lemmy format /c/dnd... because Lemmy uses "communities." Kbin has "magazines" and therefore uses /m/anything. Just replace the 'c' with an 'm' and the links will take you to the right places.
If the enemies are so far below my players that, if not for a 1 being an automatic failure, they could even roll a 1 and still succeed, I don’t even have them roll. Like if a player wanted to stab a random villager, they can just go ahead and do that; non-adventurers usually aren’t even level 1.
The one time I had a big swarm of weak kobolds in a cave was with an epic level campaign where everyone started at level 20 and my wizard decided to cast max level fireball into the middle of the room, which collapsed the cave and killed everything.
Of course that player got mad at me, despite the other 3 players begging him not to cast the spell and all 4 of them, including the wizard, passed their rolls to see the cave wasn’t stable. Everyone knew what would happen except the dumbdumb playing the wizard. 🤦♂️
Sounds like it’s time to steal the concept of minions from 4e. Minions are specifically meant to help players feel powerful while still posing a credible threat.
He’s one of the (now ex) members of critical role. He was engaged to Ashley Johnson (from critical role, Ellie in TLOU games, waitress in avengers) and they separated with restraining orders because of abuse and general assholeishness.
So critical role is removing him from their content as best as they can so he doesn’t get visibility and such.
Luckily he isn’t in the main Campaigns, just side stuff. But the stuff he’s in he’s usually the main focus (host in Talks Machina, GM in Undeadwood) so it would be impossible to edit him out of those.
No, those are the exceptions I think. I suspect that removing them would have caused too much trouble for the main campaigns, because they would have had to explain that there is missing content and why for anyone who would be watching them for the first time.
tl;dr would be that one of the main actresses on critical role (Ashley Johnston) was in an abusive relationship with this guy named Foster, and Critical Role has now scrubbed every notion of his existence from their page by deleting all videos with him in it.
A valuable lesson on the importance of local archiving and not trusting any online source to stay online.
This is a great reminder as I prep for an upcoming campaign. I’ve never heard of Sly Flourish but I like the way this was presented; I’ll have to read up some more. Thanks for sharing!
I know at least one is getting frustrated with combat because he can’t roll to save his life.
Yeah, that's a feature of 5e combat, not a bug. It's what makes me despise combat. I miss three times, wait 20 minutes for my turn to come back around, miss three more times, wait 18 minutes, and then combat is over.
Some of us are just cursed. The only workarounds I've found so far are:
Specialize in making the DM roll saving throws, rather than me rolling attack rolls. A spellcaster who focuses on save-for-half spells feels so much better (because even when the monsters pass the save, the player still get to feel useful).
Specialize in party buffs and reaction spells. They don't have to roll anything to Enlarge or Dragon's Breath their friends, and they get to feel like they helped. Also, never underestimate how good it can feel to make a Counterspell bot. Even if the bad guys start upcasting their spells and your player always fails the check, they still made them waste a higher-level spell slot than they'd have used otherwise.
Halfling Divination Wizard with the Lucky feat. Three re-rolls, two portent dice, and rerolling all 1s once really helps brute force one's way through being cursed. And it's not broken when people like us play it, because we end up finally managing to get around the same number of successes that non-cursed people get normally.
Notice that none of these solutions are possible with pure martial classes. Steer your player away from those, maybe even let him make a new character. Martials are totally at the mercy of the dice.
My ultimate solution was to switch systems and play FATE instead. But that's an extreme reaction to an extreme level of frustration.
That’s such a tough call I don’t envy having to make. Some of the content created while he was ok is one of a kind. I’m picturing the interview he had with Quyen Tran where she shared her and Sam’s 9/11 story. We’re missing that verbal history for people to hear, now. Balancing that with not giving him air time, or worse, having to pay out to him must have been an extremely hard decision.
The spell slot progression for the Spell Shot is really weird. It does not play nicely with multiclass spellcaster rules. It gains spell slots up to 7th level just as fast as a full caster, but it also caps out at 7th level. And then it doesn’t gain any spell slots at all from 14th - 18th level.
Magic Arrows could benefit from some clarification. I’d change “arrows” to “pieces of ammunition,” since you’ve established that crossbows and blowguns are part of the archer’s kit. I’d also clarify that you cause the ammunition to become magical, and that the benefit lasts until the ammunition is used to make an attack or until the next time you use this feature.
Intense Impact is bonkers, both in terms of battlefield control and damage output. At 6th level you get Extra Attack. Are you okay with a sniper having 70 foot knockback per turn? Or 8d4 (average of 20) bonus damage per turn? Without expending any resource other than ammunition?
Full Metal Jacket is the 20th-level feature right? It doesn’t mention the level.
The spell slot progression for the Spell Shot is really weird. It does not play nicely with multiclass spellcaster rules. It gains spell slots up to 7th level just as fast as a full caster, but it also caps out at 7th level. And then it doesn’t gain any spell slots at all from 14th - 18th level.
Magic Arrows could benefit from some clarification. I’d change “arrows” to “pieces of ammunition,” since you’ve established that crossbows and blowguns are part of the archer’s kit. I’d also clarify that you cause the ammunition to become magical, and that the benefit lasts until the ammunition is used to make an attack or until the next time you use this feature.
What a great, quick read. I’m preparing for a Ravncia campaign and intend for it to have a fair bit of mystery/intrigue. A great reminder to make the goals plain and obvious.
Pretty good basic intro to dnd healing, but they are sleeping on Bards as healers. They can apply expertise to perception, which more than makes up for wisdom not being their primary stat. They have access to awesome crowd control and support spells in their list. And then you’ve got the glamour bard’s mantle of inspiration that pours temporary hit points and reaction disengage/movement on several people. A party having a large movement advantage compared to the enemies is one of the best ways to reduce incoming damage.
Totally understand the reasoning and honestly I wouldn't be shocked if most if not all that content still exists somewhere. I would be shocked if some fan somewhere hadn't backed it up at some point like with the Wendy's one shot
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