It’s a broken 5 point anchor, which protects you from various effects such as teleporter traps and such. I don’t remember if they can be mended or not.
Did a second run doublechecking some changes I made to make sure that all abilities were completed before switching from one phase to the next.
Wan infection Spring 61 8:02AM Spring 63 3:30AM Vampire1 Spring 63 3:30PM First Ability Recover Stamina Spring 65 1:30AM Second Ability Gleaming Eyes Spring 65 9:30PM Third Ability Commune with night Spring 67 1AM Reddened Eyes Spring 68 4:30 AM Vampire2 Spring 68 10PM Coagulant Weave Spring 69 9:30PM Blood healing Spring 71 7PM Bloodthirst Spring 73 5:30PM Vampire3 Spring 73 10:30 Hypnotic Gaze Spring 74 2:45PM Blood Haste
So to be fully honest I don’t think I’ve really grasped the EOC recurrences very well because the EOC says that it should only make a power gain check every 48-72 hours. Not shown well is there are some effect changes that aren’t powers listed above. So I probably need someone to review what I’ve got written here.
How hard would it be to implement a system that shows what you can craft, except you are missing a tool? Like say I want to make coffee, and I have water, and coffee powder, but no hotplate. Would a alt color for the recipe be hard to add for something like that? Similar to when an ingredient is already in use, like a plastic bottle
Are you playing the stable build? I don't remember if it was like this on 0.F and I haven't tried experimental yet, but on 0.G the crafting list is sorted with craftable recipes at the top in white and the ones with missing requirements at the bottom in grey.
That's assuming you're talking about the actual crafting menu (& key). If you're instead talking about the construction menu (* key), it doesn't sort but you can hide the unavailable options with the ; key.
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