A tech analysis of Cities: Skylines 2 proves it's rendering WAY too many polygons, making Cyberpunk 2077 look like Minecraft in comparison
Making games is hard but harder still when you have to use tools that are still in development.
![](https://kbin.cafe/media/cache/resolve/entry_thumb/a6/0d/a60db09518f3de2d707fe18a533e35b2a7a5f62cb9573e589eec5134d1807326.jpg)
Making games is hard but harder still when you have to use tools that are still in development.
SharkAttak, ![]()
Not having Lod scaling for the models is something I'd expect from small incompetent software houses..
SuiXi3D, ![]()
Funnily enough, after the last couple of patches the game runs like a dream on my machine.
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