Come on, it's a hand held, have they manged to squeeze a gpu the size of a ps5 into a Switch? And how do they cool it? Bullshit.
Also, Nintendo hardware has always been, by choice or not, at least a generation behind Sony and Microsoft, I really don't see them changing that any time soon.
It's the second article from this site I've seen today - both posted by the same account - and they've both been horrific. The Cities: Skylines 2 one had some awful title gore, too.
Part of me wants to just block OP so I don't ever see this website again. But part of me doesn't want to because I want the news still, and I think there can be valuable discussion in the comment sections even if the article itself is awful.
Literally just update BF4 with new graphics, some tighter movement and gunplay and a load of new maps and you’ll have an extremely happy fanbase. Nobody cares about the Battlefield cinematic universe.
I have no problem with a blockchain used in non-monetary context. Consider, for example, a competitive RTS/TBS which recorded RNG events or keystrokes to the blockchain, which helps show if there was lag, and helps to verify that the RNG is fair, and that both players aren't cheating. Or a game with a "Speedrun" mode, recording input as blocks, and making sure it's all publicly verifiable. Think of a Doom demo file, but encompassing all attempts from all connected players; new routes can be discovered quicker and cheaters can be outed near-instantly.
Blockchain as a concept is of great value to anything where public auditing is wanted. We've associated it to scams and money, and that bugs me. Including more aggressive monetization, speculation, and a profit motive makes a game less fun. Including a publicly auditable log of past events in a game built for multiplayer feels like it would be a value-add.
That doesn't need to be a distributed ledger, that can just be a database. The only use cases for DLT/Blockchains is where it is undesirable to have a central authority.
Games will always have a central authority - the devs - so there's just no point. Nothing is gained by decentralizing trust, and quite a lot - especially speed and simplicity - must be sacrificed.
It technically already exists. The Steam Marketplace and your inventory is open to both developers and users. But there's just no incentive to implement another game's items in your own game. The most you'll see are one-offs like TF2 Poker Night.
Do you really want billions of computers solving arbitrary random math problems just to write in a random keystroke, of which there are kapillions per hour?
Is it just me, or does the language in this article feel very AI-generated? And this website is only 10 days old, has only one writer, over 10 articles posted every day by that one person, and is being posted here by an account with the same name as the site. This feels strange.
TLOU pt2 is one of my favourite games of last generation. I was pretty satisfied in how they ended it with Ellie, as sad as it was. I would love to play as a new character that interacts with Ellie as a supporting character, but couldn't argue with them wanting to put Ellie in the driver's seat again.
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