I only played a little F-Zero 99, but I also played Void Terrarium.
My Switch only showed my time with Super Mario Maker 2, which I left open for about an hour.
I think there's probably a minimum playtime needed for the Switch to count it.
I wish it were like Steams. It states the terms at the bottom of the page with the date range. Steam only counts Steam games. No Non-Steam, no offline. It also excludes games that are unreleased, in preload, prerelease or are disabled. I can't find that on the Switch year review
That's why they decided to kill it, but people who were interested in it had some reason for hope.
On the PS3 it was basically a team death match with the mechanics of the game. That's all it needed to be and it was fun.
Now people get angry if the game doesn't have support with content updates for at least 3 years and if it's not monetized then there's no point for the publisher to do it (and the inclusion of it angers the players). It's rough.
However in the case of the PC version, I think it's for the best. If Sony wanted it to be profitable beyond the games price point, that means mtx. If there is development happening on mtx then it's budget not going into the development of the game, which considering the state of the game that did get released... Well...
I would disagree with your 50 hour Starfield assessment, only on the basis of Todd Howards own comment that the game was made to be played for a long time.
50 hours for a game meant to be played for a long time just isn't very long at all. Heck, I enjoyed my time in Starfield and I had more than 50 hours. However I could not continue with NG+, it was just godawful.
For a game meant to be played extensively it failed in most regards.
What I'm curious about is how is it a big open world MMO but also procedural? Isn't that by nature not easy to accomplish? For example, if there is a big city that exists (2, even). Is what's in between them what's procedural? So is there no consistency, landmark wise?
On top of the sheer size, where there's a lot of empty space between these cities. There's a lot of ways to travel which is always good, they even flashed 3 or 4 methods as they showed the sprawling landscape.
That aside, the game just kind of looks like Rust and RuneScape but with a "worldwide open world".
Haha no worries! Honestly it's still worth picking up that game for that price alone, I genuinely feel that Arizona Sunshine is one of the far better FPS VR games!
It was probably because I wasn't in the right "place" for it but I had a hard time with part 1 and couldn't finish it. However I've really been wanting to, I've wondered if part of it was knowing that there's a whole ending still to come.
It's funny, I usually finish movies through no matter what but recently there have been 3 movies that I just had to stop that hasn't happened in over 20 years. The first was Outcast, a foreign film with Nic Cage and Hayden Christiansen. My friend and I couldn't finish it.
The second was Dune, which was a very different feeling of why I couldn't finish it being mostly a length/focus/thought I was ready but wasn't. I wanted to be invested in it but I personally was unable to when I watched it.
The third was Avatar: Way of the Water where I got like 45 minutes in and just couldn't keep going because there felt like no reason to be invested in it. Unlike Dune, I won't be going back to finish this one I think
The main thing I'm confused about is why they didn't include some of what they'd worked on for Payday 2. Like, it has a genuinely decent VR but it's just not present (I guess they've "hinted" at it).