Wouldn’t it go noticed quickly if a super popular flatpak distribution app is compromised? I love flatpacks for my 5 desktop apps that I actually use everyday, but it is definitely not suitable for general apps I install on a whim.
But don’t cars depreciate a lot? I get that this article is clickbaity. But I think with the elevated cost of cars the autoloan debt is still something to take seriously. Even the response of “its not a big deal, you can always go bankrupt” is pretty wild.
What, thats crazy. I bought my car certified pre-owned, fully paid it off, and have been driving it for 8 years with hopefully another 8 more to go. I know car prices have been going out of control though, whats going on?
I really like this comparison. Dude has publicly gone on record about how he regrets utilizing hype irresponsibly. I think acknowledgement is all we want, and plenty of people still like fable and black and white. I would root for him to have a bit of a comeback.
Yeah, I kinda knew I was using g relay on borrowed time. Will be deleting it now, and maybe asking for my two dollars back somehow idk. I think a lot of the people that would have negative reactions already have got it out of their system and have accepted that reddit on mobile is a no go three months ago.
I’m not super familiar with the goals of the mint project. But this is generally a bad approach to take with project development. Even if you plan on offering LTS, it is always preferable to have users on the most up to date version. Going through the pain of supporting multiple versions of commercial software at work has taught me that lesson the (very) hard way.
I’m going to say it (and eat the downvotes): Unity devs have become entitled, and kinda deserve the new Unity pricing structure.
Supporting more and more devices and functionality of c# on weirder and weirder runtimes. It is a mountain of dev work that Unity is paying for and subsidizing for your game. If there was an open source effort to make a unified c# runtime across all platforms that would be one thing, but it will always be front run by new features releasing to .NET so it will never exist.
Changing an existing agreement for pricing without any warning is gross. But something had to give eventually. I would have told you that 10 years ago.
This is the major problem with c#. Godot project should target support of .net and mono runtime and THAT’S IT. If you want C# to run on iOS, Microsoft and Apple have to fix it. Let’s not spend 1 billion dollars a year making sure whatever random iOS runtime is supported like unity did. That is the root cause of why they would like to charge I stall fees in the first place.