Love that my #roguelikedev game over the summer has turned into a talking point in my SE classes. Mainly as a lovely example of technical debt and what happens when you code fast and loose without a solid plan in mind... #roguelikes
here we have slime molds self-replicating and killing my main game processing thread...
Does anybody have a solid resource for ChatGPT hallucinations? I'd like to make it a case study to discuss on Day 1 of class with my software engineering students and how to watch for inconsistencies/outright fabrications...