Love that my #roguelikedev game over the summer has turned into a talking point in my SE classes. Mainly as a lovely example of technical debt and what happens when you code fast and loose without a solid plan in mind... #roguelikes
here we have slime molds self-replicating and killing my main game processing thread...
I talked about Pocket Rogue briefly in December 2022, but I've been playing it a lot more lately - it's really the best traditional roguelike I've found for Android (It might be in the Apple Store too or other places, I have no idea).
It's fun as hell (and gets tough)! Make sure you watch your satiety, etc - find food when you can and remember to eat.
Luckily, health regenerates when you walk around more. Be careful- some monsters are easy, others are TOUGH. Always equip the best gear, etc.
Got back into playing Colt Canyon this weekend and this morning a little. I loved it so much on Switch, I just put it on my Series X because it just went on sale for less than $5 (might still be on sale - seriously, try it, it's a killer roguelike). It's such a good game for quick runs. Now I have to unlock all the characters and weapons. It's a blast.
But over the weekend I couldn't stop thinking about og Diablo. I want to start up a new run of that sometime soon. Gonna try being a rogue (as I realized the other day I've never tried a rogue in any Diablo game), although I'm kinda worried about some tough spots. I beat the game a couple years back for the first time (I played it a bunch as a kid but never beat it) using a warrior, after not being able to get anywhere as a sorcerer. Especially the Butcher fight, that's a brutal early one it's easy to get stuck on if your character isn't strong enough. Best thing about og Diablo though, it's the only Diablo you can save anywhere. That's the best way to beat it, too. Just keep portaling back to town and healing/restocking.I had all my inventory just lying on the ground in town, since there's no stash. 🤣