@efialto@mastodon.online

Professor @USAL. Bioinformatics, Visualization and Distributed Systems. More info at https://vis.usal.es/rodrigo.

Fossil fuel depletion is here. System failure. (R)evolving mind and body.

Interested in ecology, energy, polítics, science and philosophy. Taichi practicioner. Some thoughts here: https://efialto.wordpress.com

I play RPGs since forever. Hard boardgamer. Struggling father.

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How do you feel about the rules regarding bonus action spells, and why?

I’m feeling a bit torn myself. I understand the thinking behind the vanilla rules; it helps balance out some of the spellcasters’ power, especially at higher levels. But my understanding of balance in 5e is that it’s to balance the players against each other, to avoid having 1 or 2 players be so clearly better at so much...

efialto,
@efialto@mastodon.online avatar

@Nikko882 @DonnieDarkmode I agree, it should be more clearly and prominently stated. I also missed it the first time and then needed some time to grasp it well. But I don't think its only about simplicity and quickness. There might come out lots of nasty and munchkenizer spell combos out there without this rule.

efialto,
@efialto@mastodon.online avatar

@Nikko882 I don't know, the quite simple option of throwing two fireballs in a row seems to me quite heavy. With quickened, haste or whatever. Although it took me a while to grasp it, I think limiting spells is a good thing.

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