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Looking for games with strong female leads for my daughter (even just to watch as I play). Came across this link, but they're a bit age-inappropriate. Any suggestions from the community? (gameranx.com)

Edit: Daughter is only 5 so she’s unlikely to play much but she watches me and as long as it’s not too violent, it should be fine

detour,

One I haven’t seen mentioned yet, Dreamscaper. Its an action roguelite about a girl who battles her inner “demons” at night and lives her life in a new town during the day.

detour,

Hive Pocket goes on every vacation with me; its portable, indestructible, and can be played anywhere. Will also usually bring: Love Letter, Tides, SpaceShipped, and a deck of cards for Regicide/Scoundrel/Loot-The-Loop/etc. Will sometimes try to bring Bang! The Dice Game, Anomia, or Happy Salmon if there’s a potential for party games being played.

detour,

SpaceShipped, Marvel Champions, Arkham Horror, Hero Realms, Onirim. I also really enjoy this geeklist (not mine) Modern Solitaire/Solo Games Using ONLY a 52-card standard deck. Regicide, Scoundrel, and Card Capture were my favorites but lots of great games on there.

detour,

I usually read the rulebook, then find a video (ideally “Watch It Played”, Rodney is a treasure) to confirm my understanding of what I read and/or clarify anything I didn’t. This is usually sufficient. Another cheeky way to learn a game is to play it on BoardGameArena where the system won’t allow you to play the game wrong.

detour,

there is a dynamite side. if you roll dynamite, it cannot be re-rolled. have 3 dynamite showing will end your turn and you lose a life.

Hello. I have a board game that I want to turn into a product & kickstarter campaign? Anyone know how to get started or partners I could pitch to?

Howdy. I have a boardgame called “Seventh Street” that I’ve developed. It’s kind of a complicated project but the best way to describe it is that it’s a real-estate trading game with elements of deduction and deception. (If it helps, think of it as Monopoly with incomplete information and without the death spiral and...

detour,

I’m currently on this path, happy to share what I’ve learned so far. Hit me up on DM (wait, does Lemmy have DMs??), to connect and talk shop on Discord.

Develop a prototype. I like to do this digitally (tabletop simulator, tabletopia, screentop.gg). I made a YouTube video on how to make cards, there’s plenty of tutorials on making a digital prototype for the platforms I listed (here’s a video tutorial for screentop that a friend made). For physical prototypes, Adam in Wales covers the basics.

Playtest. You’ll need to playtest, a lot. Like way more than you think. Friends and family don’t count, they’re obligated to be nice and supportive. Bring your game to your local boardgame store and cajole and/or bribe people to play. As the other comment suggests, best results will come from saying you’re testing someone else’s game. Anonymous feedback forms can work well too. Be gracious about receiving feedback, these folks are helping you make your game better. Don’t argue even if you disagree, accept it all and thank everyone for their time.

Join a game design / playtesting community. Lots of these for digital playtesting on Discord (protospiel, break my game, virtual playtesting, remote playtesting, indie game lab, etc). If you’re in or near a metropolitan area there’s a good chance of a local game designers meetup. Boardgame conventions usually have an Unpub room where you can book a table and folks will stop by and play. Playtesting with game designers is the best way to get really insightful feedback into your game.

Once you’ve done all that and still have a game you’ll have to decide whether to pitch to publishers or self-publish. There’s pros and cons to both sides so do your research here. Lots of content out there on this, Stonemaier Games blog is a good starting point.

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