Visual novel everlasting flowers will launch for PC via Steam alongside its previously announced PlayStation 4 and Switch versions, developer sprite announced....
I’d say Gabe don’t want to spent Valve’s good guy points in anything controversial.
The reason why big publishers like Capcom and Square Enix, freely publish on Steam (without need for bribe money like Sony, Microsoft and Epic do) is due to the attraction of the “good guy reliability”.
For example, during Bethesda+Valve pay mod fiasco Valve was quick to share half of the guilt with Bethesda and shut down everything… while of course, Bethesda show they were (and are) all the way in with the concept.
Basically it’s just supposed to “sell again”: not having you to avoid to re-buy the re-master, re-make, re-VR and… whatever Bethesda is doing with Skyrim nowadays
It’s the most little nightmare thing you may expect. Two anonymous kids, a boy with crow mask that shoot arrow and a girl with a wrench to smash things and unscrew bolts. Puzzle are a reminiscent of Trine: kid shot arrows to cut ropes and girl break some walls and stuff. It rely on barren lands and crypt posts apocalyptic imagery on the background to set the mood.
At this point, the only way Bethesda has in order to avoid ES6 being over-hyped is saying something on the line: “Uh, do you remember that Skyrim game we made decade ago? Well, we’re making a sequel… and it’s crap”
Not that they will succeed: people will be over-hyped anyway. But it’s something they can say and afterwards not being accused of over-hyping their game
In the RISC space they are, currently, almost de facto monopolistic (we’ll how RISC-V will go, hopefully). X86 is fought between AMD and Intel, this gives us a leeway on how much scummy either of the two are. ARM is very competitive because they chased many industries so far, the last one is x86: if Intel and AMD go for ARM’s RISC, they will basically subdue themselves under ARM.
It’s not about ARM being a good or bad company, the issue is when a company become monopolistic they are basically forced into change their founding ground.
Valve is an example of a company that tries to avoid monopolies (even self one) as much as possible.
People that control companies, CEOs, are mostly people hired by company’s share holders (ie: Steve Jobs). Due their position (they don’t really “own” the company) they do whatever it takes to keep their own job up: make the company make money as quick possible, mid or short terms.
RISC-V require a foresight to the future, where company spend more money now, but will get stuff for free in the future. The problem is in the CEO themselves: they are supposed to make “bleed” money to the company (risk to be fired) just to, hopefully, give the company free RISC-V and freedom… all while they don’t know if they are already fired in the meanwhile.
The problem with ray tracing is that the most effective way to make it shine is on something hasn’t shown potential with extra textures (like normal map) and PBR.
Former Battlefield devs' upcoming shooter The Finals uses AI voice acting (web.archive.org)
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GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations" (web.archive.org)
“GTAV has patented”...
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Everlasting flowers adds PC version (www.gematsu.com)
Visual novel everlasting flowers will launch for PC via Steam alongside its previously announced PlayStation 4 and Switch versions, developer sprite announced....
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Basically it’s just supposed to “sell again”: not having you to avoid to re-buy the re-master, re-make, re-VR and… whatever Bethesda is doing with Skyrim nowadays
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PC gaming heading to ARM?
First we got this:...
NVIDIA, AMD working on Arm-based PC chips to rival Qualcomm (www.androidauthority.com)
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