TheresNodiee

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TheresNodiee,

I think post game content should still be important, but the common design of having players rush through leveling content so they can run hamster wheel content at max level is terrible. I really wish the whole game was the game, not just the stuff you do after the mind numbingly easy leveling.

What is something (feature, modes, settings...) you would like to see become a standard in video games?

I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....

TheresNodiee,

As someone who is a little bit more interested in the story, I would love it if games had better story recaps for when you put the game down for extended periods of time too. If it’s a game with player choice track the major choices the player makes as well. I restart games so much because I like to jump around between games and then when I get back to some I can’t remember enough about what was happening to have any investment in the story anymore.

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