Der Post bei dem ich kommentieren wollte hat die Sprache Englisch. Ich hab es jetzt mit Englisch versucht und es klappt immer noch nicht zu kommentieren.
Der Post bei dem ich kommentieren wollte hat die Sprache Englisch. Ich hab es jetzt mit Englisch versucht und es klappt immer noch nicht zu kommentieren.
I write at the moment, because the it’s good that microsoft finally has a package manager. But even though choco is community maintained, it’s quite good and has a lot things microsoft not yet has. But what annoys me the most with winget ist, that the package names outside of the store packages have horrible names. But you are correct, official is better.
I haven’t played Pikmin 4, but may experience with Pikmin 3 was, that game is interresting to play with a friend, but i try the single player mode a lot later. I don’t know, didn’t feel fun with it anymore. I feel the tutorial was terrible childish, because i have already played the game so it was horrible. I didn’t like the camera view anymore (don’t know why that wasn’t a problem with the wii U). I don’t feel the game with it’s characters and world. Maybe it was just the wrong time for the game for me. I could try Pikmin 4 if i ever get it cheaper. But i don’t think it’s difficult
I own the game on maybe ps4. Not a fan of open world games so i stopped playing it after few hours. Was maybe not fair to rank this game, but i like more character focus games like typical jrpg’s than western games that are not like that.
Everyone has different tastes. My switch almost only has strategy games with Fire Emblem Engage/Three houses, Triangle Strategy and Wargrove. If you like games like that i would either start with Fire Engage if you like character focused games or if you like to do decision on a story then play Tiangle Strategy
I’m think i’m the same as you. I don’t mind if a game is open world, sometimes i come back and do more in that open world, but i like the game to guide me throught that world with a maybe exiting story or clearly build level paths that are linear, that are designed to be done in a exiting way. I don’t want to be creative in games.