Star Trek DS9: Crossroads of Time on Super Nintendo.
My favorite memory of it was from the first day: a friend telling me I couldn’t use the same phaser twice against Borg drones. I was confident they wouldn’t put a detail like like that in a game. Not two seconds later, the very next drone blocked my phaser. (Clearly one of Trek’s ongoing lessons in the arrogance of man. Ahem.)
Seems silly looking back to think game devs wouldn’t care as much (or more!) as I did about Star Trek to add in ideas like that.
I was lucky enough to have the manual for ET lying around. It helps greatly in explaining the game’s bizarre logic (and how to escape the infamous pits). It’s not much weirder than most 2600 games once you read it, provided somebody didn’t throw it out thinking it was useless.
The intel was “someone’s targeting ex-Starfleet officers”. The dialogue then suggests Starfleet command put together the list of former officers. They didn’t necessarily pull those names from the intel.
The same general idea, with better wording. Not really sure what OP was trying to add. In my experience critics aren’t demanding hyperrealism, and are the first to praise unique art styles.