I am from Slovakia, center Europe, and here some would call it an embarassment. The average construction worker drinks so many beers alone. If you divide the amount (136, if not mistaken) by four, it still results in 1 beer a day and two in almost every friday.
One beer a day doesn’t seem a lot, but sure, seeing so many bottlecaps together might look disturbing.
You could get the same result with coffee cups, or with energizers, if you’d give the same request to our younglings at school.
It is marketed as a kids’ game, but I can confirm there is space for a little bit of strategy.
The game works well both multiplayer and solo, and it can also be added in fewer player counts to raise the tension a little bit
I already had few ideas for variant that would raise strategic decisions one can make, but I’ll need few more playtests to throw it into the BGG forum’s variants thread.
Yamataï gets too little of love. It’s a game with a beautiful table presence and with interesting mashup of mechanics that are really on the lighter spectrum.
Radlands is currently my favorite two-player card game. It plays smoothly, has a vibrant color palette and although I would appreciate the game mat I enjoy the game on the clean table as well. I like the action queue mechanic in the form of ongoing events, back-and-forth dynamics and energy (water) management.
This is a nice quote, however it misses the goal of the original post.
For example, I fall into the group of people that don’t care about their digital privacy, but I fully support anyone who decides to go invisible on the internet.
So Oath is not a legacy game, because there’s no permanent changes to the game (no destruction, no stickers, no writing, nothing). It’s not a campaign game either since there’s no overarching narrative covering multiple games (well, not one provided by the game, at least). So it’s kind of its own thing....
I think it’s just a matter of time when the category chronicle game will be officially added into the filters. It kinda misses the purpose to make a category when there is only one game with such mechanism in the market so far.
Because as they stated in the rulebook, the “chronicle” describes the best the element that happens between plays.
There doesn’t even have to be a physical journal to write the changes down - the deck of temporarily stored cards is continually raising, changing the main deck the game is played with every other game to follow.
Hm. As the cards are kinda stored in unaccessible vault, maybe a vault game could be another suitable term.
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Recap Monday - Week 38 - What did you play last week?
(now with corrected week count)
Game recommendation time
A place to get recommendations for your next game....
Data privacy: how to counter the "I have nothing to hide" argument?
I know data privacy is important and I know that big corporations like Meta became powerful enough to even manipulate elections using our data....
What do we call a game like Oath?
So Oath is not a legacy game, because there’s no permanent changes to the game (no destruction, no stickers, no writing, nothing). It’s not a campaign game either since there’s no overarching narrative covering multiple games (well, not one provided by the game, at least). So it’s kind of its own thing....