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DongWang

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DongWang,
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Hello! So, I did a quick cursory glance of the hero kids system, but likely missed some things, so please reach out if you have any questions.

The easiest way to convert 5e modules to a 2d6 based system:

The lowest you can roll on 2d6 is a 2, and the highest a twelve. So, we convert 5e’s 1-20 numbers to fit that. (Ability modifier in parentheses)

2d6 stats vs 5e stats

2 (-5) = 0 and 1

3 (-4) = 2 and 3

4 (-3) = 4 and 5

5 (-2) = 6 and 7

6 (-1) = 8 and 9

7 (0) = 10 and 11

8 (+1) = 12 and 13

9 (+2) = 14 and 15

10 (+3) = 16 and 17

11 (+4) = 18 and 19

12 (+5) = 20

Example conversion: In 5e, an orc has an Armor Class of 13, Hit Points of 15, gets + 5 to its attack roll, and deals 9 damage on a hit.

In this 2d6 system, it’s armor would be 8 (need to roll above an 8 to harm it) hit points would be 9, gets +4 to its attack roll, and deals 6 damage on a hit.

Using these conversions, it should be pretty easy to add new monsters or bad guys from DnD 5e modules. There’s a few free ones on dndbeyond to look over that may help give ideas for quests! I highly recommend Frozen Sick.

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