They made a huge universe and then filled it all with copies of a very small subset of items. It feels like Fallout/Skyrim/etc had a lot more unique content on launch even though the 'world' of starfield is technically a lot larger and that makes it feel even emptier.
I feel like the primary aim is to create a minimalist art piece first and a functional device as an afterthought. If you stop thinking of it as a phone, and think of it purely as an attempt at creating a status symbol, it all kind of makes sense.
Right there with you on the UI. This would overlap in functionality with a lot of other items in my network, but I'm trying to find a reason to use it just so I can play with the UI.
There's always the main story of Diablo, but for a lot of us, the real game, and the reason we kept coming back was to get those cooler items. It's what turns Diablo from a play once experience to a put 100s of hours into it experience for me, and now it's turned into a pay $30 experience which feels really bad.
For me, I love the franchise and have really fond memories, but this one feels like a free to play game, but then they also want $70 for it. A game with a premium price point can be okay and a game with microtransactions can also be okay, but trying to be both is going to result in those of us who've been around awhile just taking a pass.
I asked our Intel guy about it once. After you've dealt with vendors and sales engineers for long enough, you start to learn to detect when they have no clue how one of their offerings work. I'm not sure that I've ever heard so many non-specific comments, meaningless buzzwords, and attempts to redirect the conversation.
I didn't get it even a little bit until I found an open source project based on Intel AMT, and that's apparently just a piece of ME.
This is one of the issues with having TOS characters in this show. I know they kind of have to be, but their story is already established and that seriously limits how they can be used. Unless we were going to have some more time travel or other weirdness repeating itself, the relationship was doomed to failure from the start.
It looks like the big technological leap in relation to 'How can we use superconductors to hurt things' is to use them in making advanced EMP devices. It doesn't seem like anyone has figured out any other obvious use cases for them that massively change or improve upon the other horrific devices that we've already come up with.
In regards to potential for use in war crimes, it could be a lot worse.