Yee. I imagine if the Wii U didn’t flop, they would have had more time to work on their engine so that they could still render long-draw-distance viewscapes beautifully, while also not making everything so blurry and undefined. What they did with Skyward Sword was astounding for the Wii, and a lot of modern games don’t even look that pretty. Just because Nintendo had good artistic direction for that game.