I'm working on an In-A-Wicked-Age-Heartbreaker. I actually have something playable, but right now it's the schedules of my regular playtesters that's just a mess.
I do think it's going to be pretty fun though. It codifies the oracle a little bit, so that a given session might be a "Blood and Romance" session, or an "Epic and Wits" session, with slightly different moves for each.
Oh OK, I don't really understand, but I know cool when I hear it. Is there any documents that can be waved at people accompanied by excited explanation?
Understandable, right now it's just a bungled mess that I might be able to introduce to my group of very entrenched testers.
But I'd always recommend giving In a Wicked Age a read. It's one of the games that really had the biggest impact on how I perceived the possibilities of roleplaying back in the day.
Getting illustrations and formatting completed for a rules-lite game about Illuminati inquisitors fighting off the collapse of time and space in Earth's hollow core.
Text has been playtested and is more-or-less set. A website, blog, and newsletter are a couple weeks from getting published. And a Kickstarter should go up in the coming months.
My co-designer and I just launched the website and Patreon for our new publishing company, Archstone Press, and we’re actively working on our game and a companion setting for it! I’ve also been putting out a few blog posts on sandbox gaming. Right now I’m working on getting the setting primer together to put up on the Patreon this week
@Homebrewandhacking@ttrpg@indiettrpg the current plan is to put a free version up on Itch/Drivethru sometime in 2024, and I’m sure I’ll be very loud about that when it happens 😂
Add comment