The guns are fucking dope as shit. I don’t even care if they have less damage than what I already use, every time I find a new type of gun it’s just such a cool, badass design I can’t help but want to use it… And I’ve really just been focusing on pistols right now. The rifles and shotguns and lasers… Not to mention...
I haven’t gotten very far into the game, but I have seen the powers and it reminds me a lot of The Wheel Of Power from Hot Wheels: World Race and Hot Wheels Acceleracers
I’m crouched in an empty room, stealing everything. My stealth meter randomly changes to Detected so I stop for a while and wait for it to go back to Hidden. I steal the next item and get a notification that a bounty has been added. I’m still Hidden....
Seriously this is a lot of fun. It is absolutely a Bethesda game through and through. Not sure what people were expecting. I’m glad it’s not like No Man’s Sky because that game bored the shit out of me almost immediately....
I really love the game. I was ready for a space Bethesda game. I am still satisfied but here is my experience of my first major bug: I did a cool diplomatic mission (on my best behavior there) on New Atlantis branching to another one. I entered a building not related to this mission to do another side quest. I exited this...
I love how decisions have consequences. I try to not reload and try different options on my first play-thru. I roll with the decisions I make and enemies I create (usually accidentally in a firefight). With FO4 this usually didn’t have an enormous effect....
I already disliked all the references to US history in Fallout 4. To me, cowboys feel misplaced in a science fiction universe. It’s just personal preference though. But the question stands: are large parts of the main story related to the cowboy characters, or does it work mostly without?
Is there no way to do this? I keep getting held up jumping to places because it wants to jump to another nearby star I haven’t been to, when there is a perfectly good way to plot through stars I have been to.
spoilerI mean, putting two companions with highest affinity in mortal danger and having time to save only one is brutal, since most of the time, the characters that die in games are predetermined and players may or may not care about them. But putting two characters that player spend most time playing with, that makes it lot...
Hey all, so I’ve been playing around with habs, but have run into a major roleplaying issue: I cannot for the life of me find a hab with a bathroom....
I want to change the placement of doors and ladders in my ship, because their automatic placements are unnecessarily complex. Like, I have 3 floors on my ship, but instead of having one main ladder connecting all three floors I have one main ladder connecting the top two floors and if you go into one of the side rooms there’s...
It’s a Bethesda RPG in space. If you’re looking for No Man’s Sky, it isn’t that. If you’re looking for Elite Dangerous, it isn’t that. But it is a BSG RPG, just like I’ve been playing since Morrowind, and it really scratches that itch. I like the characters I’ve met, I’ve enjoyed exploring, and I’m starting...
I have a house but I don’t see a way to quickly go back to it if I want to re-visit it for storage. I don’t want to pay off a mortgage for a house that potentially gets lost in the confines of space because there isn’t a “bookmark” or “favorite” system. What if I want to farm materials from another planet? How can...
There’s a background that mentions implants and cybernetic augmentation/transhumanism (cyberneticist). I didn’t pick it, but it made me think implants were a thing in the game. I’m a good 24 hours in now but I haven’t found anything like it. Is that a thing?
Update: Turns out that I didn’t play far enough into the main quest. After joining That space adventure club thing and bringing Lisa Sarah with me I was able to finally get where I needed to be to complete that timed quest....