Archpawn,

In general, you don’t want a player to loser their powers. But if you can turn the threat of losing their powers into a plotline, then that’s awesome. Warlocks losing powers for breaking contracts is bad. Warlocks having to fend off eldritch repo folks for breaking contracts is good.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • uselessserver093
  • Food
  • aaaaaaacccccccce
  • [email protected]
  • test
  • CafeMeta
  • testmag
  • MUD
  • RhythmGameZone
  • RSS
  • dabs
  • Socialism
  • KbinCafe
  • TheResearchGuardian
  • Ask_kbincafe
  • oklahoma
  • feritale
  • SuperSentai
  • KamenRider
  • All magazines