TotallyHuman,

On a 5-foot grid, you can move two squares diagonally for 15 feet of movement, i.e. sqrt(2) = 1.5.

When there’s an ambush, the ambushee with the highest initiative repeatedly rolls initiative against a DC based on how good the ambush was, while the ambushers just take turns in whatever order they want. When the ambushee beats the roll, we set up a normal initiative order. Also, initiative is decoupled from dexterity – being good at turning cartwheels or picking pockets doesn’t mean you won’t freeze up in combat. Initiative is its own stat.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • wartaberita
  • uselessserver093
  • Food
  • aaaaaaacccccccce
  • test
  • CafeMeta
  • testmag
  • MUD
  • RhythmGameZone
  • [email protected]
  • RSS
  • dabs
  • feritale
  • Testmaggi
  • KbinCafe
  • Ask_kbincafe
  • TheResearchGuardian
  • Socialism
  • oklahoma
  • SuperSentai
  • KamenRider
  • All magazines