WintryLemon,
@WintryLemon@lemmy.world avatar

The Racism Problem

From the very beginning, questions were asked about WoW’s relationship with race. Often, fans laughed them off, or responded with aggression, but these conversations continued well into the present.

Every race has a different backstory, a different home, and most importantly, a different set of abilities. Undead (who had once been humans) could originally speak to humans – the only race who could communicate across the faction boundary – but that was removed because it was being rapidly abused. Certain races could only be certain classes – the nature-oriented Tauren could be shamans and druids, but never warlocks or mages, whereas the more civilised humans could be hunters, but couldn’t be druids.

But what drew the most attention was the real-world people these races were based on. Cultural borrowing is nothing new to MMOs or the fantasy genre, with Tolkien directly comparing his Dwarves to Jews and his orcs to ‘Mongoloids’. Tauren, Humans, Dwarves, and Trolls were caricatures of real world cultures.

Dwarves, taking a leaf out of the Lord of the Rings movies, were Scottish Human architecture was generically European, though they spoke with American accents. Many players pointed out that there was a distinct lack of non-white humans in the story, and while it was possible to create a dark-skinned human, none of the face options had non-white features. So even the blackest human looked like a white person with a tan.

There are no non-white human heroes or NPCs as far as I am aware, I certainly cannot think of a single one off the top of my head.

A lot of players asked Blizzard to add more variety to the character designs, but it would take an astonishing 16 years for that to happen

The Tauren are clearly based on Native Americans – they’re giagantic, nomadic bull-people with braids and piercings, who boast a spiritual connection to the hand, live in teepees, and whose capital city is literally a colossal totem pole. For years, Native American people drew issue with this.

When you grow up as a Native American, you grow up seeing your culture used as a plaything by the mainstream. We are constantly reduced to a caricature and commodified. Blizzard has perpetuated this history in American media with their massively successful and long-running MMORPG.

Their developers gave the borrowed elements a fantasy paint job and stripped them of their real world cultural identifiers. In doing so they created a race that is instantly identifiable as Native American to its users, while retaining nothing directly belonging to an actual tribe. The Tauren are thus doubly offensive to me for being blatant cultural appropriation for the express purpose of commercial gain, while also continuing the erasure of actual real life natives in the popular consciousness. Hundreds of distinct cultures amalgamated into one group of bull people and their “braves”.

Trolls were… well, just read their description for yourself.

…Lean predators, they’re as tall as night elves when they stand fully erect, but normally bob along, hunched over, coiled and ready to spring. While Warcraft players know them by their Jamaican accents, voodoo-flavored culture and wild hairstyles, the trolls are also cruel, sadistic and evil…

This description neglects to mention they were also cannibals. They hobble around with scabbed knuckles, pock-marked skin, tusks, skull adornments, and wild shaggy hair. They were heavily inspired by Haiti/Jamaica, with Zulu influences thrown in for good measure. This portrayal in particular ruffled a few feathers, because it’s not a positive one. A significant subset of fans found the game’s trolls offensive, and demanded change.

But if Blizzard even noticed this outcry, they didn’t care. Later expansions would introduce more races based on stereotypes – far stronger ones, in fact. Worgen are a pastiche of Victorian cockneys, Goblins are Jewish-Italian New Yorker mob bosses with some unsettling antisemitic references (huge noses, disgusting skin, accents, obsession with wealth, absolute psychopathy, con aritsts and crooks). Draenei are vaguely Eastern European refugees from another world, and Pandaren are literally just Chinese pandas with fake accents – but we’ll get to them later.

In the essay “Multiculturalism in World of Warcraft”, Christopher Douglas examines the issue in enormous detail, and long story short, he agrees that the portrayals in the game are racist.

In Azeroth, of course, race is not understood as socially constructed, but rather to be a biological fact. Composed of inherited, immutable, essential differences, race in Azeroth is the old-fashioned (which is to say, nineteenth and early twentieth-century) notion that the outward packaging signifies an inner reality, where the differences are.

WoW has an incredibly complex backstory, with vast amounts of worldbuilding, so it would be wrong to say these races are just thrown lazily together. But the fact remained that there were overtones of racism in many of them. If anything, the story sometimes supports this, such as the time Humans locked up Orcs in internment camps and used them as slaves, which apparently had the positive effect of reducing their desire to kill. Those based on non-European ethnic groups went in the Horde (the faction associated with chaos, primitivism, bloodthirst, barbarism, and savagery), those based on Europeans went in the Alliance. And a large part of the game involved taking allegiance based on your race and killing members of the ‘enemy’ races.

If you are a member of one race, you hate and are hated by this “other” race. We’re literally fighting race wars here, and it’s more than a little unsettling how much it’s just accepted.

Blizzard has tried to undermine the idea that the Alliance is good and the Horde are evil many times, over multiple years. But they would fail again and again, and seem to be inexplicably drawn to portraying them as absolutely vile. Many players like to imagine WoW as a utopian society where – despite the clear connections between certain races and real-life cultures – all players can be whoever they want without prejudice. But it doesn’t take a very close look to see that isn’t true at all.

It doesn’t help that the WoW community long had its own issue with real racism toward players.

We are all Mexican and had really strong accents. One of my friends couldn’t quite speak much English at all. We got a lot of bad responses from guilds and got kicked out or resigned because of reactions to our accents and stuff like that. Eventually we found one that was really awesome about it and we would even feel comfortable talking to each other in Spanish during raids in order to not distract anyone else." Said Hernandez in an interview with NPR.

These problems seem to have improved over the years, as WoW’s userbase has grown older and become more open, but in many ways they have not. And this is just race. WoW has always had a similarly strange relationship with sexuality and gender. Speaking of which…

(Original post by Rumbleskim on /r/hobbydrama)

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