laenurd,
@laenurd@lemmy.lemist.de avatar

The easiest way would probably be to just bundle your python scripts, including a proper environment, and running them via this: docs.godotengine.org/en/stable/…/class_os.html#cl…

There ist also godot-python, but doesn’t seem to be working with Godot 4 yet.

If you want to get more involved, you could also use c++ as an intermediate and combine Cython and GDExtenstion, but I have no experience with that.

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