Jayjader,

@plixel @Rodeo generally I setup "horizontal" signal connections inside nodes' _ready() methods, to minimize get_node() calls.

But really, do whatever works for what you're trying to accomplish. There are too many different ways to accomplish the same "thing" for there to be a real 'recommended use' for signals. Technically you don't even need them, you can always grab a node and call one of its methods. It's just that in some cases, it's easier to manage as a signal (especially if you prefer to do things via the Godot editor UI over writing code).

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