Thank you! Okay so the tiles are part of a map, and I have a parent node called map with two separate children: hexgrid (where I’m instantiating the scenes) and spawn_objects( where I’m trying to gain access to the index and transform from hexgrid) my intent is to have hexgrid generate the grid and tiles and have spawn_objects instantiate an object within the tile at a certain position within it. Is this perhaps something I should combine into the same script? I typically like to have things modular and keep each component so a single specific task.