jlothamer,

Signals are the same as events. It’s just a different name. So, use signals to let other nodes/code know when something has happened (or is about to). It would only make sense to use a signal here if the values were changing and you wanted to let other nodes know about it. Like index_transform_changed(new_value).

I’m not sure what the tiles are for, but they’re probably part of a collection or board of some kind. I would make this board it’s own scene and have the board manage things. It could also make available transforms and indexes to other nodes, but that seems like something that would be best encapsulated within the board node itself. Then have the board get references to the children is controls via get_node, or using the $ syntax, etc.

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