anteaters,
@anteaters@feddit.de avatar

Over the past week, I’ve looked hard at Godot as a potential alternative to Unity in the wake of the disastrous Unity pricing model change.

As a professional engineer (or a former one), I cannot give my professional opinion of this engine after such little time with it, even with source code access. I admit I have not run a single profiler, I have not exported a single build. I have skimmed less than 10% of the source code. I have played around in GDExtensions, but not in anger. I have not tried C# at all.

  1. Poor Performance

This is, again, a huge topic, and I don’t want to make hard claims without hard data. To be absolutely crystal clear, I have not profiled Godot nor worked on a complete enough and representative project in Godot to observe performance issues firsthand.

Apparently everyone and his dog needs to write about Godot right now after taking a passing look at it because it is hot shit at the moment?

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