ImpossibleRubiksCube,

I’m hacking together a demo game, and I can save enormous amounts of animation time if I can simply use an armature in the middle of my otherwise JRPG-like game. That way i don’t have to worry about individual frames, and can almost go directly from Krita/Blender to Godot.

Scene tiles allow me to do that.

Later on, I can try replacing these with animated tiles selectively, if overhead becomes an issue.

I’ll post a link when things start coming together!

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