ThunderingJerboa,
@ThunderingJerboa@kbin.social avatar

I'm going to be put on a cross but I disagree. Its a balancing scale, one shouldn't ignore all other aspects because they favor one, its fine to prioritize one over the others but there shouldn't be a huge gap between them especially in the AAA field. Dwarf Fortress is a perfect example. It is one of the most mechanically deep games around and I think its wonderful at what it does but it is almost unplayable for most people until fairly recently because most people don't like Ascii. Hell even something like Aurora 4x is very mechanically deep but looks like a glorified spreadsheet, everyone has their breaking point and unfortunately for me Ascii is that out. I think many people throw away graphics since the AAA likes to glorify it too much but I think for a soulslike game, graphics need to be the 2nd most focused aspect because I consider animation quality a big part of graphic budget and I'm sorry a soulslike where there aren't good animations is a very bad soulslike. Predictability and reaction are a huge part of that subgenre.

Edit: Everyone has their own values on what they are looking for in a game and its specific subgenre, the recent debates about Cities skyline 2 shows this where people are some reason fine with a game like that being targeted for 30 fps. While sure its playable, I think we are in a modern era of gaming and 60 feels it should be the standard everyone shoots for.

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