idle,
@idle@158436977.xyz avatar

So on a series X you are forced to run it at 4k?

EnigmaNL,
@EnigmaNL@feddit.nl avatar

I think that’s just the display resolution. I expect this game will use dynamic render resolution like most games these days. The render resolution will probably not hit 4K often (if at all).

Steinsprut,
@Steinsprut@szmer.info avatar

Oh come on Todd, if there’s headroom you could’ve at least give an option to run it at 40 fps

puck,

Not a deal breaker for this kind of game but a 60fps performance mode on series x at 1080p would’ve been a nice option.

Playing TOTK right now on switch and it really proves how great games can overcome technical limitation. A masterpiece at 30fps is still a masterpiece. Here’s hoping Starfield can deliver as a great game first and foremost.

beefcat,
@beefcat@beehaw.org avatar

If the bottleneck is something like AI or physics calculations on the CPU then lowering the rendering resolution won’t help achieve a higher framerate unfortunately.

I suspect most games shipping this gen without 60 FPS modes are CPU bound.

FirstResident,

That’s a great point.

ComputerSagtNein,
@ComputerSagtNein@lemm.ee avatar

I think they should at least give console players the choice between 4k 30 fps or 1080p 60 fps Let’s be realistic here, 4k 60fps for a game of this size in this engine will require a BEEFY machine, nothing a current gen console can offer.

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