interolivary, (edited )
@interolivary@beehaw.org avatar

Yeah Frontier really dropped the ball with game design for E:D, the ratio of grind to content is just ridiculous.

I mean it’s definitely a fun game for a while and it gives space a sense of scale like nothing else, but everybody I personally know who’s tried it has ended up exactly where you and I did. It’s a mile wide and an inch deep, and sooner or later folks realize they’re just doing the same mission, seeing the same planets, visiting the same Guardian ruins, seeing the same spaceports, again and again.

The planetary procedural generation is somehow especially disappointing. While, yes, they’re all unique in a mathematical sense and the fact that it’s a 1:1 simulation of our galaxy based on real astrophysics is extremely cool, once you’ve seen one icy lump you’ve seen them all; the variety of planets you can actually land on is very small, they’re all barren and have no weather, no oceans or anything like that, just rock or ice. And if you’re playing as an explorer the “alien life” you can scan is limited to a handful of plants that all look identical except for some minor color variation. So the fact that the topography of this particular icy lump is different from that other icy lump is lost when that’s the only thing that distinguishes them

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