Vengefu1Tuna,
@Vengefu1Tuna@lemmy.world avatar

Another big factor is developer engine knowledge. It’s expensive to train developers on a new or unpopular engine when you can hire plenty of devs who are already familiar with a popular engine like Unreal. 343i continues to have this issue with Halo Infinite running on their Slipspace engine, which is why (IIRC) they’re switching to Unreal for future games.

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