gnomesaiyan,
@gnomesaiyan@lemmy.world avatar

There was no “WoW-killer”; WoW killed MMORPGs.

starryoccultist,
@starryoccultist@lemmy.sdf.org avatar

I would expect to see this kind of article in 2019 prior to the launch of WoW Classic, not now in October 2023. Classic has had the same mindset that’s pervasive in retail from the very beginning. Everyone rushed straight to 60 and promptly began raidlogging to preserve their precious world buffs. Parsing and speed running in raids was all anyone cared about.

Escew,

For me it wasn’t about the leveling or end game content. It was the engagement - you had to interact with other players, negatively or positively, to truly progress. Then they added dungeon finder and for all I know the other four players could be bots for all the engagement you get.

serbaayuu,
@serbaayuu@mastodon.gamedev.place avatar

@Escew @Goronmon

"Endgame" is the dirty word that killed MMOs for me.

I want a world to live in, not singleplayer games played adjacent to other people.

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