porgamrer,

Looks great. I just worry that some of these Rust game engine projects are a bit too far down the engine tech rabbit hole to ever be used for anything, which would be a shame.

The tech is all super impressive, but I’m not sure I could actually sit down and make a game with it. I find that this feeling is usually reflected in the examples section, where there are loads of small demos of different engine systems, but very little that resembles a playable game.

Reacher,

Bevy is super young. I think it just needs more time but the groundwork is really promising.

For larger projects (with a team of programmer and non tech people) it definitely needs an editor which is on the roadmap, already.

Amaltheamannen,

It intentionally doesn’t have an official tutorial because there are frequent breaking changes. Its still early in development, though I’ve had a lot of fun using it anyway. It’s rapidly becoming a really good engine.

The main thing missing is a good built in UI system and an editor.

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